Big Trouble in Big Town . They always come from that direction. Head to Big town, with or without Sticky. Locate Big Town. Speak to Red at Germantown. Speak to the residents of Big Town about their captured friends. Free Red and Shorty (optional) from Germantown Police HQ. Red survives the escape. Red and Shorty survive the escape. Neither Red nor Shorty survive the escape. Speak to Red. Speak to Pappy. Reward: 3. 00 XP, 3. Karma. Reward: 2. Big Town is a popular long-running radio drama series which was later adapted to both film and television and a comic book published by DC Comics. The Big Town is Chicago, circa 1957. Matt Dillon stars as a small-town crapshooter who heads to the Windy City to seek his fortune. CBS (ended 1956) USER EDITOR. Overview; Episode Guide; Watch Online; Cast & Crew; Fan Reviews; News; Photos; Trivia; 4.6.Super mutants attack. Repel the attack. The quest can be started by speaking with any of the town's residents, speaking with Sticky in Little Lamplight, or if the player talks to Red in Germantown Police HQ. If the player has 1. Lockpick, the lower door on the west side may also be entered, and puts them very close to Red's location. If the former is chosen, some hallways of super mutants and the occasional trap need to be traversed. The cell door can either be picked, opened with a terminal (accessible with a holotape located upstairs) or opened with the Germantown jailors key, found on the toughest super mutant in the station. Beware, as with Broken Steel installed, the toughest super mutant in the station is an overlord armed with a tri- beam laser rifle or a Gatling laser. When spoken to, Red thanks the player for rescuing her, granting good Karma and tells the player about her friend Shorty, in the kitchen downstairs. As an optional objective, the player may go through the basement in order to rescue him. He will be found in the kitchen, in conversation with a super mutant who wishes to eat him. If the conversation goes on long enough (usually only 1. Shorty. Saving him will provide the player with more good Karma. Note that the type of mutant that Shorty is talking to varies depending on the player's level, and can be anything from a regular super mutant to an Overlord, if Broken Steel is installed; however, it will still be labeled . The objectives will update to tell the player to go to Big Town to explain her death. When the player speaks with any of the residents and tells them about their friend's demise, they will give the player 2. The quest will fail at this point. You can refuse a reward for good Karma, or request one to receive 3. Karma. The caps can be returned afterward to gain the Karma back. Lacking substantial combative skills, Red asks for the player's help in the town's defense (choose the . Depending on the player's skill levels, the townspeople may be taught one of a variety of countermeasures in the town's scrapyard, or in the case of mine- laying, by the bridge entrance. The player must go into sneak mode and let the villagers follow them in sneak mode for some time. The player must interact with the sentry bot and protectron there to reactivate them. If only one is reactivated, residents will reactivate the other robot themselves. Music video by Little Big Town performing Girl Crush. New Single 'Day Drinking' Available now Little Big Town is an American country music band. Formed in 1999, the band has four members: Karen Fairchild, Kimberly Schlapman, Jimi Westbrook and Phillip Sweet. Note that there are a few bugs associated with this option, such as the protectron not being there at all and/or flying out of the sky to land in random places. Demonstrate by throwing a mine on the bridge. Note that there is a bug associated with this option. Although the residents are weak, weapons, ammunition, and armor can be reverse pick- pocketed into their inventories to give them a better chance (especially if the Small Guns option wasn't chosen). Forcing a loading screen, such as by entering or leaving a building with an interior cell, or fast traveling from and to Big Town is required to get them to equip their new items. If sneak was not chosen, the super mutants must be defeated to complete it. However, if sneak was chosen, two super mutants will enter, try to find the townspeople, and if uninterrupted, eventually leave. They then follow the road north between Hallowed Moors Cemetery and Meresti Trainyard back to the Germantown Police HQ. He can be healed with a Medicine skill of at least 4. If the player heals him, then speaks to him after successfully repelling the super mutant attack on Big Town, he will give the player the Lucky 8- ball. Most mutant encounters are related to the Lone Wanderer's level. This is supported by a super mutant if the sneak option is chosen; if the player listens in on the conversation unsighted, one of the mutants asks the villagers to come out, with the offer, . There are frag mines littered throughout the building, and although you won't trigger them, your new traveling companions will. One or two explosions is enough to kill either of the Big Towners. A random encounter with a scavenger may have him or her mentioning it is a good place to make money selling said supplies. If this happens, a lone super mutant will be seen wandering around the now uninhabited town. The aforementioned scavenger will mention the town's demise in his dialogue, and say he/she is going there to loot. Upon entering the Big Town, the corpses of its residents will be scattered around big town. If Timebomb is left alive, the quest may still be started and can be completed if Red and/or Shorty reach the town and survive the super mutant attack. This will result in frag mines spawning around Fawkes every few seconds. This renders this section of the quest unable to be completed. On the PC, entering the console and typing PRID 2d. PRID 2c. 11b, kill, resurrect, disable, enable should restore the bots. If they fail to appear, you may need to enter one more command: . Also, by chance if you walk out of Big town and fast travel back and wait a couple of hours the protectron MAY appear back, repaired. The Big Towners will still speak to you as if the mutant attack is imminent, but it will never arrive. Waiting (tried up to 4. If you then leave Big Town and return, you will find the sentry bot still wandering around, but all the Big Towners will have gone leaving no bodies. After killing the super mutant, Shorty will converse with you normally, but no option to cut his bonds and set him free will be presented, forcing the player to walk out, leaving Shorty kneeling on the floor with his hands tied for the remainder of the game. Fast traveling to Big Town will fix this. Fast- traveling to a different location and returning to where you left them will cause them to disappear completely, leaving the quest impossible to complete. Also, Sticky will not be found anywhere in the game. Additionally, the scavenger will report that the Big Towners have made a shipment of robots. Rebooting the console may not prevent it from happening again. Saving before speaking to Red is advisable. It appears it is bound to happen if Sticky and Timebomb are active in town at the same time. The Big Towners will sometimes comment about the player character not teaching them anything, and go back to their routines. Even if they actually followed the player character in sneak mode. Most of the residents have been killed or dragged off by Slavers or Super Mutants. The town consists of six survivors and four possible additional characters. The town has been ravaged by super mutant and slaver attacks. It is located north of Vault 1. Moonbeam Outdoor Cinema. It is also one of the starting points of the quest Big Trouble in Big Town. In reality, Big Town is constantly besieged by slavers and super mutants, while the demoralized residents can do little to repel the invasions. When the Lone Wanderer arrives in the settlement for the first time, they are informed that some residents were kidnapped by super mutants and taken to the old police station in Germantown, whom the Wanderer can rescue if they so choose. Upon arrival, every resident is seemingly depressed and ready for death. A prime example of this can be observed through dialogue with Bittercup. The quest can also be completed by simply fighting off the mutants and not teaching the citizens anything in the way of self- defense. The effects this may have on the citizens in the future are uncertain, however. The chosen method of handling the problem (or not), will also determine what happens in a certain random encounter with a wasteland merchant. If the player chooses to help Timebomb, the player will receive the Lucky 8- ball and free healing services from Red. It has since been transformed into a makeshift fortress with walls made of cars, debris and rubble. The dilapidated homes are fortified with barbed wire and sandbags. The town is only accessible by using a bridge crossing a makeshift moat (located at the north end), as the town is surrounded by barricades. Everybody else says it is 1.
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